
#include "member_BElement.h"

using namespace BWE;

member_BElement::member_BElement(BElement* element)
{
	boss = element;
	primitive = Primitive_None;
	first = 0;
	count = 0;
	listName = 0;
	dirtyList = false;
}
member_BElement::~member_BElement()
{

}


